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Balanced Annihilation
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BA 7.75 Released

Posted by zorro in News on July 30, 2012

Download here

More info

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TOURNAMENT

Posted by zorro in News on March 1, 2012

BA 1v1 tournament.

Sign up on Challonge.

More info

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How to be good at 1v1

Posted by zorro in strategy guide on January 10, 2012

Intro

I thought i’d try and throw down in text all the thoughts in my head and how I think when playing high level games. But i’m afraid after writing this it comes out as tiny patches only scratching the surface of various areas.

Please dont take this as a comprehensive guide, as Meta-gaming is

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Balanced Annihilation:Starting With TA

Posted by zorro in strategy guide on January 10, 2012

Gameplay in general

Visit this oldish Spring TA guide to get a general knowledge about the BA’s gameplay.

Note: Needs overhaul.

Strategy

For more strategies visit: Strategy ‘n’ Tactics

Note: sections to be filled in.

Starting out

As a new player without any previous TA-derived game experience you definitely should watch some games first to understand BA basics. Otherwise you

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Main differences from Original Total Annihilation

Posted by zorro in strategy guide on January 10, 2012

BA is similar to the Original Total Annihilation (OTA for short), and if you’ve played the original you should feel quite at home, however there are some important differences for OTA players to note: Units/structures statistics (like HP, dmg, etc.) are different in BA. The Guardian (tier 1 plasma turret) isn’t a very useful defense

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Keybinds & Hotkeys

Posted by zorro in strategy guide on May 2, 2009

TUTORIAL BY JAZCASH

Keybinds (Hotkeys) are a bit trickier to configure in Spring than other games. There is no GUI or interface to allow you to easily setup your keybinds, but rather a .txt document which you have to edit and save accordingly. The default file which controls your keybinds is in your Spring folder

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What to do when

Posted by zorro in strategy guide on April 20, 2009

TUTORIAL BY JAZCASH

In this post I’ll be listing a few of situations which commonly occur during gameplay. I’ll then be analyzing the situations and giving the best approach on how to tackle them. Of course, there are many ways to tackle some situations so I’ll just be listing the ways I think are best

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The Basics of XTA

Posted by zorro in strategy guide on April 20, 2009

TUTORIAL BY JAZCASH

In the guide I’ll be explaining lots of basic points about XTA and I’ll also be giving a few tips. If you’re new to XTA, this is a good place to start as it will show you how XTA is different to the other OTA mods. Please note that this is for

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Economy Guidelines

Posted by zorro in strategy guide on April 19, 2009

TUTORIAL BY JAZCASH

The Economy in Total Annihilation Based mods works very different from the usual RTS, such as C&C or StarCraft. The main difference is that the resources are not gathered in small amounts and then transported to a “drop-zone” where after a small number will be added to the amount of the resource

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Scouting and Radar Usage

Posted by zorro in strategy guide on April 15, 2009

TUTORIAL BY JAZCASH

Although scouting and radars are considered as a very basics of an RTS game, some people simply forget this fact and miss an important aspect of the game. Through this guide you can refresh your memory and maybe learn some new tricks. In this guide I’ll be explaining why scouts and

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Tips and Tricks #1

Posted by zorro in strategy guide on March 8, 2009

TUTORIAL BY JAZCASH

In this post I will be going through a few tricks and tips you should use in all of your games. I have nothing to rabble about, so I’ll jump right in.

Skirmishing: Skirmishing is where you have a unit, for example an LLT, and there is an enemy unit directly

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Take your spaces

Posted by zorro in strategy guide on February 23, 2009

TUTORIAL BY JAZCASH

If you’ve played BA enough you’ll realize that it’s more efficient to place units in certain places and build them closer to others and sometimes it’s better to keep certain units apart. In this guide I will be explaining the best way to place and space units so

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The basic elements of the GUI explained

Posted by zorro in strategy guide on February 20, 2009

TUTORIAL BY JAZCASH

In every game, the GUI  (Graphical User Interface) is essential. It provides useful information and allows you to transfer actions and commands between the game and the player. In Spring, the GUI consists of many elements as an RTS game allows many commands, functions and can provide all

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Maps

Posted by zorro in strategy guide on February 20, 2009

TUTORIAL BY JAZCASH

These are my favorite maps and maps that I think play well. I suggest you download them and try them out if you haven’t seen them before.

Eye Of Horus v2 – Sir Artturi

This map mildly blends a mix of Kbots and Vehicles as as well as being mainly flat,

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Widgets

Posted by zorro in strategy guide on February 20, 2009

TUTORIAL BY JAZCASH

These widgets are only widgets I use and think are helpful for ingame play.

IceUI – MelTraX & AlfaSub Probably the best widget I have. This completely changes your GUI making it look at lot neater, organized, easier to use and includes a bunch of extra features, not to mention being customizable.

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